Controllers for Pong

New forms of interacting with a familiar game

In the iconic arcade game of Pong players used a rotary knob to hit a virtual ball back and forth. This project proposes new controllers for the familar game. How do interactions define the games played? In providing players with choices in how they control their paddle, the game rejects that a singular form of interaction is required to constitute a game.

Role: prototyping, user testing, programming, client and server development, fabrication, game studies research

Tools: Arduino, Eagle, Processing, Othermill, lasercutter

Shown at New York Maker Faire 2017

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GitHub repository for the project

As the controllers were unfamiliar, they were designed to be wireless allowing players to easily switch between different ones.

The circuit was designed to be consistent across all boards, with the exception of what sensor was used to play the game.

Cardboard prototypes were used to explore people's understanding of the unfamiliar controls in a familiar context.